How it started
We started games builder in 2016 as a private white-label solution for marketing companies to get the games they needed within a small time frame and for an affordable price. For a little over 4 years we have been working on a no-code platform with a subscription model. The technology is completely owned and developed by Games Builder and we are not using any ready-made game engines like Unity3D or Unreal Engine. This means no extra cost and still the option to natively publish on multiple platforms like Linux, MacOS, Windows, IOS, Android, Web, Consoles, and many more!
And the great thing is that we even allow our users to monetize their game right from the platform itself!
Get started on your game!Perspective on the Future
At the moment our platform already does most of the heavy lifting, things that usually take months or even years to develop now only take a couple of minutes, and optimizations for things like gameplay, multiplayer, and anti-cheat systems are a thing of the past. Next to not having to spend a lot of time and money on the development of the game we also are giving you the option to change the game by using AI technology. With the integration of generative AI, things become even easier, this technology will allow users with no design background to use their creativity and change the games extremely fast and efficiently!
Learn more about our features